
As always, mod compatibility issues continue to crop up. The initial shipments sold out in Japan and the system seemed to be destined for instant success. EDIT: Nevermind my post, the generator wasnt in a homezone. This will guarantee that any bugs in this release will not corrupt your favorite preset. Same here, happened in my colony to a fueled generator, components not forbidden in a stockpile, construction and repair ticked, unresticted, unable to force them and colonists wont do it by themselves either.
I recommend that if you are re-saving presets after making changes with this release, save them as new files with a different name instead of overwriting the existing presets. Fixed an issue where relationships would disappear after some time due to the world pawn garbage collection process. It should now display head graphics properly. If the character was loaded later when the mod was no longer enabled, the pawn would have a missing head graphic. Fixed an issue where a character's head graphics were broken when loading a character that used certain modded alien races. Fixed hediffs related to Psylink abilities. Added an error message if you are running a version of RimWorld less than the version required by the mod. When loading a single pawn, it will always be assigned to the ideoligion of the colony. It was quite damned expensive, compared to its predecessor. But once it hit the rest of the globe, The PlayStation 3 was not as well received as Sony had hoped.
After saving a preset where pawns have an ideoligion different from that of the colony, it will attempt to find a similar ideoligion by looking at its culture and memes. EDIT: Nevermind my post, the generator wasnt in a homezone.Configure the pawn's ideoligion certainty using the certainty slider.Select from the ideoligions available in the world.This allows more flexibility for adding more panels to the layout. Reworked the user interface so that it now consists of scrolling columns.